ACHIEVEMENT: "The Aquanaut" (1/2) "Big Brother". Loop around the upper floor till you come to a lit door with "WSA" above it, leading to a "TOMBAUGH" sign. If you pop into the trailer on the left, you can see, on the left, a memorial to Elizabeth Johanson. OBVIOUSLY: HUGE SPOILERS AHEAD. With the live power cell in hand, run back into the room and place the live power cell in the receptacle where the dead power cell previously was. Line yourself up and jump onto the hanging platform, and then onto the platform to your right. Send your little buddy through the hatch and interface with the conduit in the lift. 2023 TrueGaming Network Ltd, All Rights Reserved. Oh. There is a whiteboard pushed to the back by the sinks. "The Malfunction" #3 "Huygens Memorial Stone" (scan) - head into the great hall to the back and scan the stone monument. Slightly right of that, another ASE unit is patrolling. Hide behind a post until the reactor 'pulses'. "Claire's Rocket Model" (scan). Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. To the left, there is a big open vehicle bay with a dim orange light titled "TOMBAUGH". Scan this for FIND ME 2/6 - PRIVATE WHITEBOARD. What personally helps me to complete it from any combination is to remember that the first scanner activates the first 3 generators while all the rest are only linked to 2 of them. Proceed back out the hatch and into maintenance. So, if you're looking to mop up those last collectibles (possibly to grab that platinum trophy in the process) take a look at our list down below. Play the critically-acclaimed Deliver Us The Moon on next-gen consoles for the first time. Inside Sarahs room there is an audio file. Head out of the storage room and turn left to go across a bridge that crosses the monorail tracks, where you'll find another pressure plate. There you will see the council have a meeting about 'Outward' with Rosa continuing to express doubts. Glitch in Deliver us the Moon (Game Pass game) Has any one else gotten stuck on the monorail? If your game is updated to the latest version (which Steam should do for you automatically) you will have been playing our patched version. when activating the ASE, you can see a working port on the other sidehow can you get the ASE into the room? There are two types of damage you're going to receive here and only one will null the achievement. Your next objective is to go back into the pool and move the helium-3 canister back to the very first platform where you dropped down so you can get out and head back. Friday, October 14, 2022 Deliver Us The Moon features a decent chunk of collectibles to gather over the 6-7 hour adventure. Hologram - Trinity - Copernicus Moonhub - In the MPT Control area, near the Huygens Memorial Stone, theres a set of stairs you can go up. Valve Corporation. This next part is a bit simpler. "The Mission" #2 "Sputnick Monument" (scan) Exiting out and proceeding to the building, there is a monument to Sputnik. Turn left. Well, this is your chance. Scan this for THE REACTOR 2/4 - EXCAVATION MACHINE. Ehmm which puzzle do you exactly mean. Even though the Tombaugh Reactor is the final chapter (woo), I have split it into two pages, as it's quite large and splitting it will make it a bit easier to digest (in my opinion). Now that the system has been rebooted, go back to that door by the console. You'll be in a room behind the big screen. wtf! The parts for that are in Issac's workshopwhile there note the back power generator with an ASE activation port. Once in the "FITNESS FACILITY", you'll notice a door directly ahead of you with a very visible audio file glitching away behind it. Interact with it. There seems to be a cable at the end of the catwalk. Description. Hologram - The Great Leap Forward - Copernicus Moonhub - After turning the Monorail power back on, a new hologram will appear directly in front of you, on the way to the Huygens Memorial Stone. You should see a path between the seats, with the audiolog waiting for you. Enter the open ducting on the right wall and proceed into the storage room. You'll see why later. Versteh nich wieso man immer schwrzen muss. In Rolfs room Issue #2 First Contact. Swing right and exit the room through the open door at the end, leading into another flooded corridor which leads to the left. This thread is archived Scan - Marias Broken ASE Unit - Fesenkov Launch Site - In the room immediately after you find the Fortuna scan, youll see a half-constructed drone on a workbench to your right. Next, continue forward until you turn a corner and see an audio collectable in front of a ladder heading downward. At the bottom of the stairs, note the (locked) door to the right. Drop through the hole and into the room filled with people taking "naps" in their "sleeping bags" and up the stairs on the right to the second floor. Deliver Us The Moon features a decent chunk of collectibles to gather over the 6-7 hour adventure. Have read all entries of the Moonman comic series. Take the "CONTROL CENTER" corridor back towards the security bots. Once you've passed that area, head on back. "Find Me" #3 "Lost and Found" (audio) plays as you walk out of the amphitheater. Monorail power puzzle solution, Deliver Us The Moon. After the fall, you have a run and scoop (oxygen) drill to get back to Reinhold. Audiolog - Preparations - Pearson Spacestation - You can find this audiolog within the Sleep Quarters in the station, shortly after the Pearson Space Elevator scan, at the entrance to Sarah Bakers quarters. Did the author just get bored?? Send the ASE through to open up STORAGE. Cut the cable - dropping the catwalk. When you stand on it, a door will open and the belt will move towards you, directly in front of you. Scan - A Mother Lost - Fesenkov Launch Site - Found shortly after the MPT Network Dish near the beginning of the Fesenkov Launch Site chapter. Now you have the code to regain. What do I have to do? Proceed out the door facing PYXIS and down to LYBRA. Here youll find a computer monitor, a WSA badge, a globe, and, importantly, a whiteboard, which is what you need to scan. Back in Sarah's room, where you found the comic on the bed to the left - 8662, ou will eventually find yourself in the flooded amphitheater (there is an 'Outward' logo 'playing' on a large screen). Leave the trolley in the corner here as you're going to lower the walkway and don't want it crushing you. Hide ads As you continue through the flooded tunnel, you'll notice a piece of ducting to your bottom right. Not too difficult, just follow the path of the lights. Its difficult, if not impossible to miss, as youll spot the holograms from the door of the room. Discuss this walkthrough in its Walkthrough Thread. To the left you will find another cell. This will electrify the pool. The key thing is to seperate the middle and the outer ones. Take the power cell and place it into the receptacle on your right titled "BACK-UP POWER". Exit the oxygen refill station and turn to the right. "Abandonment" #3 - "Torn Cables" (scan) Behind those units is a walkway. Push this out the door ahead, across the corridor and into the "STORAGE/MAINTENANCE" area, and further inwards past the "STORAGE/CARGO" door. Simply follow your little buddy to the left and interact with the 'object' at the end. THANK YOU so much for following along with me during DELIVER US THE MOON. Here youll find another hologram to watch. New Flame - Tombaugh Facility - Once you enter the Sleep Quarters, theres multiple rooms you can explore. Go inside and retrieve the live power cell. When you come out the other side, theres a new hologram on the left side of the room. Have you checked both ends? Go through the door on the right to enter the area where you need to turn into the master of stealth. Scan the screens in the back of the room. They float, they all float and when you're down here with me, fat boy, you'll float too.. "The Blackout" #4 Blackout (audio) - just as you enter ORION. Interact with this to open the doors ahead of you so you can continue your journey. One set can be scanned. Jump up onto the tables on the left-hand side at the end of the corridor. Unit 2, Unit 3, Unit 4 and Unit 4 again. "Sarah's Journey" #1 "Departure" (audio) - played as exiting CM for the outpost. Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future, where Earth's natural resources are depleted. Your objective here is to turn the light on the 4 units in front of you to blue. "Abandonment" #1 "Crossroads" (holo) - as descending the stairs. Deliver Us the Moon - stuck in monorail, door won't open As title, and this seems to be an Xbox only glitch. Go and get the dead cell in the room; bring it outside; exchange places with the live cell; bring the live cell in and plug it in to open the interior door. Directly to the left of the hologram is a computer console. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon. Now, run into this room, up the stairs and bank to the right to retrieve the dead power cell from the receptacle. This thread is locked. Once you see what's. Today in Deliver us the moon:Fortuna we are exploring the crew quartersDeliver Us The Moon - Monorail power puzz. Wait for the ASE unit on the left to turn away from us and walk behind it until you can take the first right through the gap and back into the hatches you cut open earlier. Once the doors open, youll enter a white zero-g room with corridors coming off of it. This will trigger a cut scene to open up the reactor section and move the canister to a place it can be plugged in. I had no problem with Copernicus tho. Deliver Us the Moon Walk through (Achievements/Collectables), This guide attempts to walk through the entire game providing the location and tips for all the. Audiolog - Leaving Breadcrumbs - Copernicus Outpost - After getting off the monorail at the beginning of chapter four, head down the stairs and through the corridor - youll get the audiolog as you pass through the door on the main path. After collecting your squeaky friend, continue using your ASE unit to go through the ducting sticking out on the left side at the back of the flooded corridor you're in. Bank left at this sign and through the "CREW QUARTERS" doorway. Your email address will not be published. Use the console to [Reboot] all systems]. Head left and down the stairs, through the water and into the doorway at the bottom, and then right. Collect this for SARAH'S JOURNEY 2/5 - LEAVING BREADCRUMBS. DEAR SUBSCRIBERS I NEED MONEY FOR FOOD AND WATER TO CONTINUE IN YOUTUBE.PLEASE DONATE TO https://www.patreon.com/patstudio OR https://www.paypal.com/paypalme. Then drop down on the floor behind the orange and white boxes directly in front of you and head right back to the lit vending machine we stopped at earlier. After riding the elevator up, it will stop, but the doors won't open? Board the train, and off you go to chapter 4. When you get off the ladder, go across the room and to the right and you will come across a tire near a portable work trolly/table thing. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. As soon as a 'pulse' hits, run to the next post. Moving on. "Find Me" #5 "Journey's End" (holo) - an obvious holo as you enter the main area. Continue this pattern of pulse, sprint, wait, until you reach a door on the left titled "MPT CONTROL / ELEVATOR" once you reach this and ride the elevator up, if you managed to do it without taking damage you will unlock: Found the rhythm to a source of overwhelming power, *If not, just reload your last checkpoint and try again.*. Save my name, email, and website in this browser for the next time I comment. You will notice it growing the longer you hold your aim there, only to be made more difficult by the blackouts and your character in his current state, but keep with it! In the next room there is an ASE unit on a workbench. - 88% of the 4,902 user reviews for this game are positive. Ooopsie. Code: *** Spoiler - click to reveal *** Interface with the conduit on the left side of the room to let your little buddy escape the clutches of Frank's locked room. Push the luggage cart onto the elevator. Interesting no one seems to be able to explain it via a walkthrough, they all just . "The Burdens of Adherence" (holo) - at the monorail station before boarding the train. "The Mission" #4. Introduction: Deliver Us The Moon is the debut title from Dutch studio KeokeN Interactive, and takes players on a narrative driven first-person puzzle adventure to the moon itself. Exit the monorail train by heading to the back of it and taking the door on the left. Head left and down the stairs, through the water and into the doorway at the bottom, and then right. Pull the ladder over to the laserable vent, open it and send the ASE through. Head out the now-powered door on your right and back to your trolley you were pushing earlier. Enter through the hatches and turn to the left. Find it and bring it to the receptacle in the red corridor. Head left to keep climbing and jumping until you can go up a ladder. Deliver Us The Moon is set in the near future where Earth's natural resources are depleted. Please see the. "Last Minute Check-up" (audio). In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon. If you can gain the achievement and align the MPT on the first try, great. That could be useful. Head back through, into the maintenance area where you changed the power cells over, and switch them back. I'd know if it is helpful tho. Hop through the new hole in the wall and continue to follow the signs towards the "CONTROL CENTER". Interact with the chair on the monorail at the end of the chapter, and youll automatically trigger the audiolog during the ride. Drop the cell off the side onto the surface. When the train stops, you are staring at a 'cut with laser' panel. Make note of where he is, as we will come back for him later. The Blackout #2 Pearson Space Elevator (scan) can be found in the elevator room. On the table directly in front of you will be the final comic. Continue inwards and you will see a switch to pull on the right-hand side of the now moving conveyor belt. Get the cell. Move with the shadow to get to the first post. I have structured the walkthrough accordingly to compensate for this. After you two have had a good catch-up, you have to climb up further, this time avoiding gas vents and navigating movable platforms. By the door is a large rectangular object to scan, next to a Maintenance Saves Lives poster. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. Now you can leisurely stroll through the machines (with all your metal) on your person. Take a break, steady your aim and cut the latches off. Far Crossing - Fesenkov Launch Site - Located on a table next to a plate and fork, in the very first room as you begin the game. Take control of your little buddy once again and send him out through the little vent door on the left side of the main door, heading outside. "The Malfunction" #2 "Cryosleep Machinery" (scan) - Inside Rolf's room there is a floating piece of machinery. Time it right and jump across the section and into the doorway on the left titled "MAINTENANCE". Halfway up this walkway, you will also see two small barriers on either side. Directly on the left is a console. Deliver Us the Moon Walk through (Achievements/Collectables) By skf_mikeweber This guide attempts to walk through the entire game providing the location and tips for all the achievements and Dossier (Database) Items Scans audio playbacks hologram playbacks OBVIOUSLY: HUGE SPOILERS AHEAD. I hope you enjoyed it as much as I did. (C-ASE) Send your ASE back to the power room, have him turn off power, (C-you) walk through the now dead wires, (C-ASE) have the ASE turn power back on, (C-you) activate the airlock and walk in (with the cell in tow). Push the chair through the ORION airlock once opened. Espaol - Latinoamrica (Spanish - Latin America). Hologram - On The Brink - After completing the lift puzzle and breaking through a second wall with a heavy cart, youll make your way to the control centre, where theres a flashing red light. Head out into the vacuum of space and find the torn cables on the floor behind the machines that you lit up, and scan them, before quickly heading inside before your oxygen runs out. Now you have the code to regain control of your character, so backtrack up one floor and enter Frank's room with your new, legally acquired passcode. BUT IT'S NOT OVER YET. This leads to a spying operation (and a Sarah Baker folder). The Blackout #1 Descent (audio) can be found in the elevator room. See that cart? TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. in Deliver us the Moon 2018 Browse. ACHIEVEMENT: "You Spin Me Right Round". "Tombaugh Riots" #4 "Empty Helium-3 Canister" (scan) - on the right as you proceed through the doors. Scan - Monorail Access Terminal - Tombaugh Facility - In the same monorail station room where you find the Journeys End hologram, immediately next to the hologram. Double back the way you came and turn left, head through a busted open door and at the end, you will see a hatch to laser. On the left side of that is some yellow/orange topped boxes you can jump up, leading to an oxygen refill station (a new game mechanic that will create checkpoints). spent a fortune on a top end Nvidia video card, and they gave me this game..**sigh***. So it's a hint guide rather than a spoilery walkthrough. All trademarks are property of their respective owners in the US and other countries. In the room, you'll come across a majorly damaged wall with exposed rebar through it. Find anything you think is wrong with this walkthrough? In front of you on the way to the main building is the first scanable item, a dish in the sand. Look at the 3 wheels underneath the platform you're trying to reach. Ever wanted to dock a capsule into a space station? Outward #1 Orion Wing Plate (scan) Towards the end of the maze there is a scan item on the left. Alright, next up is to exit Frank's room and head on upstairs back to the console we saw as we exited the monorail train. I can see an outer door open but I appear to be stuck. Today in Deliver us the moon:Fortuna we are exploring the crew quartersDeliver Us The Moon - Monorail power puzzle solution - EP #7 Deliver us the moomGame Download / Trailer - https://steamcommunity.com/workshop/filedetails/?id=1503681383About Deliver us the moon:FortunaDeliver Us The Moon is set in the near future where Earth's natural resources are depleted. Hologram - The Burdens of Adherence - Copernicus Moonhub - Once youve turned the monorail power back on and grabbed The Great Leap Forward hologram, follow the path to the monorail station and head up the right flight of stairs. You'll see a live power cell in the receptacle for "MAINTENANCE/ELEVATOR." You're now in a sort of airport security room where they won't let you through because you went and left your passport back on Earth. Copernicus ASE Light Puzzle, ridiculously confusing! Go through the door and collect your well-earned audio file for TOMBAUGH RIOTS 2/5 THE GREATER GOOD. 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